6/16/2010

Heroclix Tourney this Sunday

So... Here's the deal with Sunday's game (the 20th @ 2pm). First it is 600 pts, unrestricted, constructed.

Full details after the jump....



Also, you nominate one character in your force to be your "Lantern Bearer". That character gains the appropriate keyword (Red Lantern gets Red Lantern Corps, Yellow gets Sinestro Corps, etc)  and you can choose from one of the lanterns listed below. That figure is considered to be carrying that lantern (however it cannot be dropped and does not count towards the character's carried objects, so he can still pick up another object if he has super strength for example). This lantern is "free", it doesn't count towards your build cost.

This is the final week in the Brave and the Bold organized play and we'll have Clark Kent LEs as prizes as well as our final Black Lantern 3d object. We'll figure out what we'll be doing in subsequent weeks to bridge the gap between now and the release of Web of Spider-Man. Watch for an announcement.

Here's a list of the lanterns and their power:

Blue Lantern
Light Object, Continual (Point Value: 5)
Characters within 4 squares of this object that can use Barrier or Telekinesis modify their range value by +2 and can use Telekinesis for 10 squares instead of 8 (for all limitations of Telekinesis).

Indigo Lantern
Light Object, Continual (Point Value: 5)
Characters within 4 squares of this object that can use Support or Regeneration only subtract 1 from their die roll instead of 2 when using those powers.

Violet Lantern
Light Object, Continual (Point Value: 5)
Characters within 4 squares of this object that can use Mind Control modify their range value for that attack by +2 (figures w/ a range of 0 replace their range w/ 6 instead of 4 for that attack), and if that attack is successful, each character successfully hit modifies its damage value by +1 until its free action granted by Mind Control is resolved.

Red Lantern
Light Object, Continual (Point Value: 5)
Characters within 4 squares of this object that can use Battle Fury modify their damage values by +1.

Yellow Lantern
Light Object, Continual (Point Value: 5)
Characters within 4 squares of this object that can use Exploit Weakness or Penetrating/Psychic Blast modify their attack values by +1.

Green Lantern
Light Object, Continual (Point Value: 5)
Characters within 4 squares of this object that can use Indomitable or Willpower modify their defense values by +3 when they are the target of an attack using Incapacitate or Mind Control.

Black Lantern
Light Object, Continual. (Point Value: 0)
During your turn, whenever an opposing character within 4 squares of this object is KO'd you may heal 1 damage on a single friendly character within 4 squares of this object

Orange Lantern
Light Object, Continual. (Point Value: 0)
When a character uses Poison within 4 squares of this object, that character is considered to be adjacent to opposing characters up to two squares away to which it has a clear line of fire.

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